JavaScript: The Support Class That Runs the Game
If you’d asked me years ago what JavaScript was for, I would’ve answered the same way most people do. Buttons.Animations.Stuff that happens when you click things. That answer isn’t wrong – but it’s incomplete in the way early character builds usually are. You understand the surface mechanics, but not the role the class actually plays once the campaign gets serious. The longer I’ve worked with JavaScript, the more I’ve realized…